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Guitar Hero Turns 20 – How a Plastic Axe Bridged the Gap Between Rock Fans

It has been 20 years since the legendary game first launched across the Atlantic, giving everyday gamers the opportunity to feel like rock legends. Not literally, but try telling that someone who has mastered the epic four-minute guitar solo before an enthusiastic living-room audience.

Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to match on-screen cues moving along the screen synchronized to the music. Each riff corresponded to specific notes, producing the sensation of a genuine performance.

The studio had already experimented with rhythm games prior to teaming up with the publisher, which was purchased by the gaming giant during the mid-2000s. Together, they laid the foundations for a surprising billion-dollar series which made a significant impact for many of the artists featured, showcasing decades-old bands to millions of younger players.

A former executive, ex-chief operating officer of Harmonix, remembers the early budgetary hurdles in securing the recordings – even though the first two games primarily featured rerecorded tracks.

“We reproduced all the music since the dollar figure prohibitive,” he explains. “Even with the necessary permissions by themselves, it proved extremely difficult. We failed to secure acts such as the Who – the publisher had virtually no money, and our team was fairly certain the project would flop. However, when Guitar Hero took off, album purchases and radio play increased, everyone wanted to be in.”

He adds: “Among the amazing things was how many mothers and fathers reached out expressing gratitude for introducing their kids to the music they loved. It became a multigenerational phenomenon.”

Classic Rock Finds Younger Fans

Northern Irish group one featured act had their track on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon remembers how the series brought older hits back into vogue: “Guitar Hero offered a larger, new demographic. Generally this had been considered outdated material, but then when it was featured on the title and teenagers discovered it, abruptly it was cool. That legitimised the genre, eliminating the outdated label. It gave our catalog renewed popularity.”

At that time, the Answer’s first record was still not available in the US, meaning Guitar Hero was a key medium for exposure for the group during their US tour supporting the rock giants. “The roadies had on the song during travel, and some of them knew us from Guitar Hero,” he notes.

Major Band Titles and Lasting Influence

Rock’s heavyweight names soon took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles that focused on each band’s catalogue and related stories, visuals and rock’n’roll mythology. For example, the Aerosmith edition, it was said earned the band more money than any of their studio albums. It sold more than half a million copies in its first week, and sales of their songs saw an increase significantly during an era when the music business was already collapsing.

Guitar Hero continues to inspire quick-handed dedication within the community. Earlier this year, an online personality achieved an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through the game – on Clone Hero, a no-cost alternative with similar gameplay and extensive personalization features. The song is difficult even in the hardest setting, not to mention played at increased tempo while hitting every one of the thousands of cues. The streamer stated it took months of practice to accomplish.

“The game is a fun, fantasy thing. Just as with Call of Duty, it doesn't imply you should pick up actual weapons and enlist,” says DragonForce guitarist Herman Li.

DragonForce previously completed a profitable run when Through the Fire and Flames was featured on Guitar Hero III, but Li says it made them a household name. “I remember the record label informing us that we were selling albums rapidly,” he says. “It exploded when we next toured, and we performed just before top acts at the event.”

In fact, the band's visibility via the game proved so vast that it has threatened to eclipsing all other the band has done. Last year, the track was used in a trailer for Despicable Me 4. “Previously I felt otherwise, but now I accept it,” he admits. “If you only listen to one DragonForce song, that's fine – each person has their own musical journey and I'm pleased we played a role of people’s lives”.

Enduring Legacy from the Plastic Guitar

The best marketing, be it for cars, apparel or video games, extends beyond than selling something – it evokes a longing. Did Guitar Hero harness this? “Precisely what we were trying to create,” he confirms. “The excitement of performing as a music icon in the spotlight. From day one, the co-founders believed humans have a natural human desire to make music, and their goal was to leverage innovation to allow people to participate”.

The majority of Guitar Hero games came out over a mere half-decade between 2005 and 2010, featuring derivative titles such as the DJ version, complete with a turntable controller, and Band Hero. After that, the publisher’s interest on peripherals died down, except for a brief comeback several years later.

Games such as the fan project and newer releases have maintained the scene alive, and there’s expectations of something from the original publisher on the way. Recently formed developers has entered production on their first music game. Original co-founders are participating in advisory roles. Are gamers ready to embrace another game in the spirit of the classic?

“We thought such titles could be similar to sports games allowing annual update every year,” Dornbrook says. “With abundant new music it could remain evergreen, so I’ve always been optimistic. There’s no reason for it to continue with new generations.”

JT
About the author

James Todd

A digital strategist with over a decade of experience in creating impactful online presences for diverse industries.

Wagera Studio

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